Zelnick on Take-Two's call: AI recomps make piracy "more of a challenge", PC and console "roughly the same"
On Take-Two's November 9 results call, CEO Strauss Zelnick said AI-made recompilations will make piracy "more of a challenge", described PC and console experiences as "roughly the same", and said Rockstar will announce what comes next later, GamesRadar+ and PC Gamer reported.
By GTA 6 Everything Editorial · · 1 min read
Take-Two CEO Strauss Zelnick told analysts on the November 9 results call that AI-assisted recompilations of games will make piracy harder to fight, but that he expects it to stay manageable, according to GamesRadar+. The quotes here come from GamesRadar+ and PC Gamer, which reported the call's question-and-answer session the next day.
Asked about AI-powered recompilations, Zelnick said: "this business has been largely immune to piracy concerns forever." He added that technical limitations would make it very hard to copy the game as it is meant to be played. He then said piracy concerns are "going to become more of a challenge", and that Take-Two is "utterly focused on enhancing our technical defenses and enhancing our legal activities appropriately." Every entertainment business faces some piracy, he said, but he thinks it "will be manageable".
Oppenheimer's Martin Yang asked whether Take-Two wants to close the gap between PC and console play, noting that PC players engage with GTA differently, with roleplay options. Zelnick answered that "generally speaking, the experiences on console and PC tend to be roughly the same", according to PC Gamer. PC Gamer pointed out that console versions lack the mods behind GTA 5's roleplay servers, so the answer did not really address roleplay, and it is not a statement about GTA 6 on PC. Take-Two has not announced a PC version or a date.
Zelnick also said Rockstar has completed development of GTA 6, which launches November 19 on PS5 and Xbox Series X|S. Then, he said, "Rockstar will focus on what comes next, and they'll announce that in the fullness of time." He named nothing. PC Gamer noted that Take-Two has consistently declined to reveal its plans for GTA 6 on PC or for the future of GTA Online.
Take-Two's own figures for the quarter are in our earlier report on the results, where it said pre-orders were "far in excess" of expectations without giving a number. What the call added is how Zelnick framed piracy and PC, and neither answer came with a plan or a date.
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Sources and verification
- GTA 6 CEO says "this business has been largely immune to piracy concerns" but AI-generated recomps are making it "more of a challenge", GamesRadar+ (10 November 2026)
- 'The experiences on console and PC tend to be roughly the same,' says Take-Two CEO in response to question about GTA roleplaying, PC Gamer (10 November 2026)
- A week before GTA 6, Take-Two CEO is already teasing "what comes next" from Rockstar, GamesRadar+ (10 November 2026)
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